之前用的好好的
用了一段时间之后
一按实时同步
所有东西导出完毕到D5的时候
D5就直接闪退了
有人碰到过这个问题吗
之前用的好好的
用了一段时间之后
一按实时同步
所有东西导出完毕到D5的时候
D5就直接闪退了
有人碰到过这个问题吗
之前一直都在正常使用
某一个时间出现过一次
然后就再也没办法用实时同步了
只能导出D5A模型来用…
太麻烦了…
请问“某一次出现之后,然后再也没办法使用实时同步”,是指的任何场景都不能用是吗? 一个box都连不过去?
对的 max阶段的材质模型输出我看进度显示应该是没有问题
D5导入的时候也会正常的卡一下 然后就直接崩溃闪退了
你好,当前使用的插件版本是怎样的,这个模型大约多大呢,导入时是显存和内存占用正常吗
如何查看和优化显存占用? | D5渲染器 | 帮助中心 (d5render.com)
如何查看和优化内存占用? | D5渲染器 | 帮助中心 (d5render.com)
最初崩溃的模型是挺大的 D5文件夹18.5G
模型文件3DMAX里未压缩有5G左右
之前要更大一些同步失败之后我全部重新优化过
内存我电脑是128G 没太注意过多少 没用满过
显卡3090 显存肯定是满的 贴图出错误读取 远距离就变花格一眼就能看出来
顺带一提显存满了之后贴图老是出错变花格 近距离看就恢复 渲染也是花格 只能重新读取文件
希望这个也能优化一下…
–* RayvisionCode *–
Welcome to MAXScript.
“嘀哒”
“LiuCloudLib is load ok!”
“Liuyunku can dragdrop model!”
“嘀哒”
OK!
“xrender-plugin-fn Ver:1.2.3”
“嘀哒”
Quixel Bridge Plugin v5.5 started successfully.
– MAXScript Callback script Exception:
– Runtime error: Attempt to access deleted scene object
– MAXScript callstack:-- MAXScript Callback script Exception:
– Runtime error: Attempt to access deleted scene object
– MAXScript callstack:
– thread data: threadID:5524
– [stack level: 0]
– In PxGetModRBByClass(); filename: C:\Program Files\Autodesk\3ds Max 2023\stdplugs\stdscripts(MassFX)\px_globals.ms; position: 27155; line: 863
– Parameters:
– node:
– Locals:
– node:
– retval: undefined
– Externals:
– owner: undefined
– [stack level: 1]
– called from PxGetModRB(); filename: C:\Program Files\Autodesk\3ds Max 2023\stdplugs\stdscripts(MassFX)\px_globals.ms; position: 27331; line: 873
– Parameters:
– node:
– Locals:
– node:
– modRB: undefined
– Externals:
– owner: undefined
– PxGetModRBByClass: Global:PxGetModRBByClass : PxGetModRBByClass()
– [stack level: 2]
– called from i loop; filename: C:\Program Files\Autodesk\3ds Max 2023\stdplugs\stdscripts(MassFX)\px_watcher.ms; position: 6278; line: 249
– Parameters:
– i:
– Locals:
– modRB: undefined
– i:
– Externals:
– owner: undefined
– PxGetModRB: Global:PxGetModRB : PxGetModRB()
– modRBArray: Free:modRBArray : #()
– [stack level: 3]
– called from PxUpdateModRBMassForGeometryChange(); filename: C:\Program Files\Autodesk\3ds Max 2023\stdplugs\stdscripts(MassFX)\px_watcher.ms; position: 6348; line: 252
– Locals:
– selectedNodesArray: #($Editable_Poly:obj_013 @ [4297.660156,8870.994141,2919.159424], )
– modRBArray: #()
– Externals:
– owner: undefined
– PxGetSelectedNodes: Global:PxGetSelectedNodes : PxGetSelectedNodes()
– [stack level: 4]
– called from px_stopSimulationForEditing(); filename: C:\Program Files\Autodesk\3ds Max 2023\stdplugs\stdscripts(MassFX)\px_watcher.ms; position: 6906; line: 276
– Locals:
– Externals:
– PxUpdateModRBMassForGeometryChange: Global:PxUpdateModRBMassForGeometryChange : PxUpdateModRBMassForGeometryChange()
– owner: undefined
– PxMaxIsEditing: Global:PxMaxIsEditing : PxMaxIsEditing()
– PxStopSimulation: Global:PxStopSimulation : PxStopSimulation()
– [stack level: 5]
– called from anonymous codeblock
– Locals:
– Externals:
– px_stopSimulationForEditing: Global:px_stopSimulationForEditing : px_stopSimulationForEditing()
– [stack level: 6]
– called from top-level
– thread data: threadID:5524
– [stack level: 0]
– In PxGetModRBByClass(); filename: C:\Program Files\Autodesk\3ds Max 2023\stdplugs\stdscripts(MassFX)\px_globals.ms; position: 27155; line: 863
– Parameters:
– node:
– Locals:
– node:
– retval: undefined
– Externals:
– owner: undefined
– [stack level: 1]
– called from PxGetModRB(); filename: C:\Program Files\Autodesk\3ds Max 2023\stdplugs\stdscripts(MassFX)\px_globals.ms; position: 27331; line: 873
– Parameters:
– node:
– Locals:
– node:
– modRB: undefined
– Externals:
– owner: undefined
– PxGetModRBByClass: Global:PxGetModRBByClass : PxGetModRBByClass()
– [stack level: 2]
– called from i loop; filename: C:\Program Files\Autodesk\3ds Max 2023\stdplugs\stdscripts(MassFX)\px_watcher.ms; position: 6278; line: 249
– Parameters:
– i:
– Locals:
– modRB: undefined
– i:
– Externals:
– owner: undefined
– PxGetModRB: Global:PxGetModRB : PxGetModRB()
– modRBArray: Free:modRBArray : #()
– [stack level: 3]
– called from PxUpdateModRBMassForGeometryChange(); filename: C:\Program Files\Autodesk\3ds Max 2023\stdplugs\stdscripts(MassFX)\px_watcher.ms; position: 6348; line: 252
– Locals:
– selectedNodesArray: #($Editable_Poly:obj_013 @ [4297.660156,8870.994141,2919.159424], )
– modRBArray: #()
– Externals:
– owner: undefined
– PxGetSelectedNodes: Global:PxGetSelectedNodes : PxGetSelectedNodes()
– [stack level: 4]
– called from px_stopSimulationForEditing(); filename: C:\Program Files\Autodesk\3ds Max 2023\stdplugs\stdscripts(MassFX)\px_watcher.ms; position: 6906; line: 276
– Locals:
– Externals:
– PxUpdateModRBMassForGeometryChange: Global:PxUpdateModRBMassForGeometryChange : PxUpdateModRBMassForGeometryChange()
– owner: undefined
– PxMaxIsEditing: Global:PxMaxIsEditing : PxMaxIsEditing()
– PxStopSimulation: Global:PxStopSimulation : PxStopSimulation()
– [stack level: 5]
– called from anonymous codeblock
– Locals:
– Externals:
– px_stopSimulationForEditing: Global:px_stopSimulationForEditing : px_stopSimulationForEditing()
– [stack level: 6]
– called from top-level
脚本窗口看到的一些实时同步失败的信息
不知道有没有用
重新装了同步插件也没好反正…
这次之后,现在的状态是,在max里一个简单的体块都无法同步过去了是吗,渲染花格等情况需要确认一下硬件信息等,pro用户请于客户端咨询技术支持人员,做一个具体的排查哦
如何获得专业版技术支持服务? | D5渲染器 | 帮助中心 (d5render.com)